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Virtual learning environment
Virtual learning environment





virtual learning environment

Virvou, M., Katsionis, G., Manos, K.: Combining Software Games with Education: Evaluation of its Educational Effectiveness (2005). In: Iberian Conference on Information Systems and Technologies, CISTI. Ĭruz-Benito, J., et al.: Monitoring and feedback of learning processes in virtual worlds through analytics architectures: a real case. Kitchner, K.S.: Cognition, metacognition, and epistemic cognition. Video games, television and academic performance. ĭel Mar Badia Martin, M., Muntada, M.C., Pros, R.C., Sáez, T.D., Busquets, C.G.: Alumnos De Primaria. Rodríguez Malebrán, M.E., Manzanilla Castellanos, M.A., Peña Angulo, E.A., Occelli, M., Ramírez Rivera, C.: Evaluación del videojuego educativo “Aphids Attack” a través de modelos log-lineales para la enseñanza de las interacciones ecológicas en el nivel primario. Weber, A., Rufer-Bach, K., Platel, R.: Creating Your World: The Official Guide to Advanced Content Creation for Second Life.

virtual learning environment

Galindo-Domínguez, H.: Videogames in the multidisciplinary development of primary education curriculum: the minecraft case.

virtual learning environment

At the end of this work, the results are exposed to obtain the results. To validate this Virtual Learning Environment, the methodology named: Technologies Acceptance Model methodology has been used, which is based on two factors of influence of the user: the user’s perception of usefulness and the degree to which a person believes that using a particular system would enhance his or her job performance. In this case study, we have implemented an Open Simulator platform in three dimensions, where it is intended that students can achieve a certain degree of skill through training between 2 levels the first level can be freely deployed through the designed laboratories and implemented within the infrastructure, on the other hand, at the second level, users will be able to solve the challenges that arise within the field of structured cabling. Virtual Learning Environments are innovative platforms that gain strength and relevance as an alternative to traditional education.







Virtual learning environment